GAMES
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Square Off
A Final Fantasy 7-inspired trivia game.
We worked with VOX and Polygon to celebrate the 20th anniversary of the classic role-playing game Final Fantasy 7. The JoLT team created a battlequiz to accompany Final Fantasy 7: An Oral History by Matt Leone.
Commuter Challenge
Can you survive the metropocalypse?
We collaborated with WAMU 88.5, a local public radio station, to create a narrative-driven game about the Washington Metropolitan Area Transit Authority’s multi-year SafeTrack initiative. Players experience the “metropocalypse” from the perspective of a service worker who relies on the metro.
This game utilized original reporting to create a composite profile of a metro rider in the service industry. Research of D.C. area expenses, such as child care and the cost of an Uber, were researched and included in the game.
Click here to play Commuter Challenge.
In addition to the game, JoLT professional fellow Maggie Farley collaborated with WAMU to create an original audio story around Metro’s SafeTrack project.
Newspark
Bringing news to the people.
A combination of a card game and journalistic information, News Park is aimed at establishing formal “news dialogues” in today’s new commons — malls, libraries, museums, train stations, terminals, and other public venues, including food trucks. We hope to see if a game-like environment helps in the attraction and retention of news and explore whether a game-centric model makes news more attractive.
Newspark has been exhibited at the Newseum and at the Smithsonian Museum for Natural History.
Factitious
Can you tell real news from fake?
Created by Bob Hone and Maggie Farley, Factitious puts your BS detector to the test. The game presents news articles which have been fact-checked by independent fact-checking organizations and challenges players to differentiate news from entertainment from opinion.
PUBLICATIONS
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How Game Design Thinking Becomes Engagement Design
Lindsay D. Grace and Maggie Farley. 2016.
Proceedings from the 20th International Academic Mindtrek Conference
ABSTRACT: This paper is the product of 12 months of intensive study applying game design to the challenges of journalism and news community management. After conducting interviews and site visits with a wide variety of leaders in major print, web, television and news organizations, primary observations were made. The goal was to understand how the increasingly challenged news media industry could benefit from the knowledge that has sustained the success of the game industry. Our findings indicate that the formal practice of game design offers three key foci that may likely prove useful to industries and practices concerned with improving their audience engagement strategies. These three foci are experience, agency and play. We suggest that these three elements are the key to engagement in non-game contexts and are a likely path to improving the struggles facing not only the news industry, but other domains like activism, social impact, and civic participation.
Presentations
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- 2017: Datu, C., Dunlap, K., Rice, J. Games + Summit – Games + Journalism: A Retrospective on 2 Years at the Intersection of Games and News
- 2016: Grace, L. Playing the News, Meaningful Play, Michigan State U, 10/22 http://meaningfulplay.
msu.edu/program.php?detailed=1 - 2016: Grace, L. Keynote: Online News Association (ONA)-London, United Kingdom
- 2016: Grace, L. “VR and Other Oddities, What Journalists Can Learn from Game Design”, Quinnipiac University visiting artist lecture in Games, Hamden Connecticut
- 2015: Grace, L. Affect & Effect — What Journalists Can Learn from Game Design, Society for News Design (SND), Washington, DC, April 2015
- 2016: Grace, L., Treanor, M., Totten, C. and McCoy, J. 2016. A Case Study in Newsgame Creation: Why Game Designers and Journalists are Still Learning to Work Together, 66th International Communication Conference, Fokouka, Japan
Panels
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2017: Grace, L., Datu, C., Dunlap, K., Rice, J. Engineered Collisions Between Games and News, SXSW, Austin, TX
This event is upcoming: March 13, 2017
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2016: Bosch, M., Datu, C., Peterson, L. Newsgaming: A New Media Playground? GEN Summit, Vienna, Austria.
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2016: Grace, L., Rice, J., Datu, D., Dunlap, K. Community Engagement at the Intersection of News and Games, Game Developers Conference, San Francisco, CA, March, 2016.
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2015: Eisman, A., Grace, L., Lih, A. What Journalists Can Learn from Game Designers, Online News Association, Los Angeles, CA, August, 2015