Jul 18, 2025 | In the Community, OpenBehavior Team Update, Uncategorized
Over the past several months, we’ve highlighted open-source projects that have captured the interest of our followers, focusing on specific categories such as behavioral devices or video analysis programs. In this final post of the series, we review projects...
Jul 11, 2025 | In the Community, OpenBehavior Team Update, Resources, Uncategorized, Video Analysis
This week’s post was written by Ray Shen, an undergraduate student from the University of Maryland who is working with the OB team this summer. Real-Time ArUco Marker Detection in Bonsai-RX ArUco markers are fiducial markers widely used for camera pose...
Jun 20, 2025 | Arduino, In the Community, OpenBehavior Team Update, Resources, Uncategorized
Simplifying Video Analysis: An Arduino Trial Counter Many neuroscience labs record videos of animals performing behavioral tasks. When your video system is fully integrated and cameras are precisely synchronized with your behavioral control system, finding frames for...
Jun 13, 2025 | In the Community, OpenBehavior Team Update, Uncategorized
The OpenBehavior Project primarily focuses on tools for behavioral testing and data analysis. However, our database also features a growing number of valuable open-source tools for imaging, including microscopy, calcium imaging, optical sensors, and integrated...
Jun 6, 2025 | In the Community, OpenBehavior Team Update, Uncategorized
The OpenBehavior Project primarily focuses on tools for behavioral testing and data analysis. However, our database also features a growing number of valuable open-source tools for electrophysiology experiments that have been reported on our website over the past five...
May 16, 2025 | In the Community, OpenBehavior Team Update, Uncategorized, Video Analysis
This summer, the OpenBehavior project team is focusing on creating documentation for setting up and using three valuable video analysis tools in neuroscience research. These tools often lack straightforward, in-lab setup guides, so we want to make them more...